Hi, this is a spin off question from my Green Object after UV question. If you create a cylindrical based shape, delete UV's on this shape, and now you want to recreate a perfectly flat UV that is square in shape, I would assume this is possible with the new UVUnfold tools in Maya it is not the result I'm getting.
Steps.
1. Create the cylinrical based shape
2. Apply cylindrical UV projection
3. Load UV Editor
4. Select the desired edges that should be cut
5. Split the UV's
6. Unfold Tool
I'm either expecting the UVUnwrap tool to work other then how it does work, or I'm doing something wrong ?
Solved! Go to Solution.
Solved by FalconCrest. Go to Solution.
Are you breaking up the UV segments but selecting some polygons, converting the selection to UV's then moving the UV island around then applying the interactive unfold and relax, that is how I got it to work, a little tedius, I was hoping it could be sped up somewhat ?
It could be the way my object was modelled. I want to unwrap a segment of my object as a strip the interactive unfold does nothing ?