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Tiling a texture map

3 REPLIES 3
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Message 1 of 4
rabastan99
356 Views, 3 Replies

Tiling a texture map

I have a 5 meter peice of road I have modeled for a project. Made a UV Map and Texture map for. I have also made a 10 meter road. I there a way to set up the 5 meter texture map I have already made so it simply tiles twice down the 10m road?

 

Rab

3 REPLIES 3
Message 2 of 4
svb3d
in reply to: rabastan99

yes you type in a 2 in the tiling under the bitmap cordinates or you ad a UVW Map and change the Length cordinates to half the amount

 

 

Message 3 of 4
rabastan99
in reply to: svb3d

I assumed it was something like that, I just could not find the areas to do
so. Could you help point those out??
Message 4 of 4
ekahennequet
in reply to: rabastan99

You can tile it in Coordinates Rollout section after you've assigned a Bitmap.

 

Coordinates Rollout (2D)

http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-8AE3643F-BDB4-498B-B22...

 

If you're using the UVW Map modifier, you can also change the tiling from Modify panel.

 

UVW Map Modifier

http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-78327298-4741-470C-848...

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