When rendering with Design 2011, mental ray without FG and Raytracing, both default material, both meshes, I get one darker object.
I'm used to think I've tried everyting, but don't solve this problem.
What could this be?
Solved! Go to Solution.
Solved by niekbraam. Go to Solution.
Solved by Stefan_L. Go to Solution.
My file is attached. See for yourself.
Indeed! Never heard of normals...and never knew scaling was something evil. Maybe that explains why my texture keeps messing up compared to the other objects.
Thanks!
Well, they keep messing up when scaling on subobject level 🙂
The scaling thing:
Draw a box, 1x1x1 units,
draw another box 0.5x0.5x0.5 units,
scale the latter by 200%.
Now select the two "identical" boxes,
apply an Edit Mesh modifier,
go to polygon subobject level,
select both top sides,
extrude them by one unit,
note the difference 🙂
Yes, you're right, as always. 🙂
I - uhm - I just wanted to post an example why scaling at object level is bad, evil, sinister, wicked...
No one understands me...