Hello,
I want to specify a temperature of a surface, typically 40K to 400K and render that surface with a camera at 10 microns. I see there is a Mental Ray that specifies a temperature but the temperatures start at 1000K. Also its not clear that this simulation is physics based (ie., using Planck's BlackBody Radiance). Anyone done anything like this? Any suggestions?
Russ
There is the mib_blackbody shader. It's hidden by default, but can be easily unhidden by editing the base_max.mi file.
I don't know how physically accurate it is.
Hi Samab,
Thanks for responding. Who would know the answer to how accurate the Blackbody Shader is? I want to be able to apply blackbody radiance to specific parts. I am thinking right now, the only way to do this is to write code. I appreciate your thoughts/help.
Russ
RAC wrote:Who would know the answer to how accurate the Blackbody Shader is?
Master Zap would probably know, he created a lot of the mr shaders.
Jeff Patton is another who knows a lot about mr shaders, I think I found out about blackbody from his blog.
Both have accounts in The Area, but I have not seen either of them post here in a long while.
O.K. Thanks. I found reference to blackbody radiance in Blender http://elbrujodelatribu.blogspot.com/2013/08/blender-cycles-black-body-lights.html
This is the kind of modeling I need only at T= 40K-400K which has a peak radiance ~10 microns.
Thanks
Russ