I am wondering why my batch render is going very slow. What is it that makes it go faster? My animation is 3000 frames. People say that's a lot, but I am using the 24 frames per second film setting, so it is only 2 minutes long. I really need help because I am looking at a month of rendering time if I do it every night when I go to bed. I use Maya 2015. My scene is made up of low quality polygons and textures, 2 models, the default ocean shader, and a ramp shader. I batch render by right clicking my project and selecting "render". Nothing else is running at the time and my CPU is using 100%. I was looking for assistance with render setting optimization, and possibly hardware reccomendations. Though I get the impression my cpu isn't that bad to be rendering this slow. I don't know anything about where to begin on the road to faster batch rendering, please help!
Here are my render settings:
Image format: Maya IFF (iff)
Image size: HD 1080, 1920x1080
Resolution: 72
Render Mode: Normal
Secondary Effects: Global Illumination, Caustics, Final Gathering, Ambient Occulsion.
Shadows: Yes
Motion Blur: Full
Sampling Mode: Unified Sampling
-Quality: 2.00
-Min Samples: 1
-Max Samples: 250
Raytracing: Everything Maxed
And everything else is left as default, including secondary effects.
Hardware:
Processor: AMD FX-6300 Six Core 3.5GHz
Solved! Go to Solution.
This may not help at all, but how big is your scene scale compared to the grid? Maya uses an arbitrary scale, but I've noticed that if your scene is extremely large compared to the grid, if you select everything in your scene, group it, and scale it down proportionately, sometimes it can help with rendertime. Be aware this may have an effect on animation or textures, so make sure you save as a new interation before attempting this.