Maya 2016 Hypershade Material Viewer not showing mesh (and hacky solution)

Maya 2016 Hypershade Material Viewer not showing mesh (and hacky solution)

Anonymous
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Message 1 of 7

Maya 2016 Hypershade Material Viewer not showing mesh (and hacky solution)

Anonymous
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So I was having this problem with the new hypershade earlier today where materials weren't showing in hardware render mode in the material viewer panel in most of our scenes. After some poking around, I found the solution, instead of re-typing or copying and pasting, I'll just link to a post I wrote about it (TL;DR, if your scene is in meters or yards, you'll just get a grey window. Switch to cm, and it'll work)

 

Just figured I'd post here in a google-able site just in case anyone else runs in to the issue because I couldn't find any other mentions of it. I submitted a report, but till that gets fixed, there's a quick solution.

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Replies (6)
Message 2 of 7

damaggio
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Thank you so much for your post Nalzayer, that's one of the many reasons I never ever  change from the Maya default unit...even if it seems to be working.

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Message 3 of 7

Anonymous
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I'm still gettting a grey frame in the Material Viewer after double checking the working units. Any other thoughts or suggestions would be greatly appreciated!

 

Tim

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Message 4 of 7

Anonymous
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tfahey1

 

I had the same problem and solved it know

 

Go to Preferences- display -and choose viewport 2.0 as default viewport.

 

You can have your project with default viewport but in the preferences you must have viewport 2.0.

I hope that works for you

Message 5 of 7

Anonymous
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Hallelujah!

Thanks a lot, man! Since morning, I was trying to find the solution. Smiley Happy

 

Best Regards

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Message 6 of 7

Anonymous
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Hey, I've tried both fixes now and neither seem to be doing anything...

 

Any Ideas?

 

Thanks

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Message 7 of 7

Anonymous
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try going into preferences -> Display then scroll down to the bottom, change your rendering engine to Direct X 11, and make sure the default viewport is Viewport 2.0, it also fixes the maya 2017 gamma bug. At least it did for me that is. Good Luck
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