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Maya 2015 Mental Ray batch rendering won't start...

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tscroggs
19456 Views, 29 Replies

Maya 2015 Mental Ray batch rendering won't start...

Hi,

 

I have just installed Maya 2015 today and cannot get Mental Ray batch render to start.  It becomes unresponsive saying "// Result: Rendering with mental ray..." at the bottom like it's trying to begin. And there's a bouncing Maya icon in my dock that I have to force quit.  After I force quit the message will read that the render is complete.

 

I've tried all the other renderers and they will all quickly perform a batch render but I have no option with my scene but to use mental ray.  Although it won't batch render it will still render one frame in the render view window with mental ray.

 

Previously I was using Maya 2014 which would just freeze randomly durning a mental ray batch render so I completely unistalled it to do a clean install of Maya 2015 in hopes of fixing the problem.  But I may have done something wrong...  Because it seems like a very specific problem.

 

What should I do?  Reinstall?

 

Please let me know something ASAP becasue I'm a student and I need to render my final animation project!  Thansk!

Tim

 

---

 

My computer details:

 

Model Name:    iMac
  Model Identifier:    iMac13,2
  Processor Name:    Intel Core i7
  Processor Speed:    3.4 GHz
  Number of Processors:    1
  Total Number of Cores:    4
  L2 Cache (per Core):    256 KB
  L3 Cache:    8 MB
  Memory:    24 GB
  Boot ROM Version:    IM131.010A.B05
  SMC Version (system):    2.11f14
  Hardware UUID:    D03744BB-7027-5938-9CBE-803CB63548F1

 

Graphics  NVIDIA GeForce GTX 675MX 1024 MB

Software  OS X 10.9.2 (13C1021)

 

---

Render Diagnostics:

 

file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
// mental ray for Maya 2015
// Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc.
// mental ray for Maya: setup
// mental ray for Maya: initialize
// mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// mental ray for Maya: successfully registered
// mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/abcimport.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/architectural.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/base.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/basehair.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/contour.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/layering.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/mrptex.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/paint.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/physics.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/production.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/subsurface.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/userdata.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/useribl.dylib
// generating Maya nodes...
// parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading /Applications/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dylib
// generating Maya nodes...
// AbcImport v1.0 using Alembic 1.5.0 (built Jul 26 2013 11:01:23)
updateRendererUI;
// AbcExport v1.0 using Alembic 1.5.0 (built Jul 26 2013 11:01:23)
updateRendererUI;
file -f -options "v=0;"  -ignoreVersion  -typ "mayaAscii" -o "/Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6.ma";addRecentFile("/Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6.ma", "mayaAscii");
// Warning: file: /Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6.ma line 510921: Selected nodes were ignored since the 'scene' flag was used. //
// Error: line 1692: scriptedPanel: Object 'Stereo' not found. //
// File read in  2.6 seconds.
updateRenderOverride;
MENTAL RAY RENDER DIAGNOSTICS:
 Textures
  - MentalRay does not support 3D placement on environment ball textures. The texture placement will be ignored.
 Lights
  - light "areaLightShape1" is not scaled propotionally. This may introduce rendering artifacts..
  - light "areaLightShape3" is not scaled propotionally. This may introduce rendering artifacts..
  - light "areaLightShape7" is not scaled propotionally. This may introduce rendering artifacts..
  - light "areaLightShape8" is not scaled propotionally. This may introduce rendering artifacts..
  - light "areaLightShape9" is not scaled propotionally. This may introduce rendering artifacts..
 Miscellaneous
  - This scene contains nodes with animated visibility, this requires Optimize Non-animated Display Visibility to be turned off.
  -     Node roomFull14_texture:sofa has animated visibility.
  -     Node roomFull14_texture:polySurface5 has animated visibility.
  -     Node roomFull14_texture:polySurfaceShape21 has animated visibility.
  -     Node roomFull14_texture:curtain_left has animated visibility.
  -     Node roomFull14_texture:place3dTexture2 has animated visibility.
  -     Node firstCamera has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:rightShoulderFK has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:leftShoulderFK has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:l_KneeCTRL1 has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:r_KneeCTRL1 has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:l_ElbowCTRL has animated visibility.
  -     Node Mannequin_Model_ForClass_2011:r_ElbowCTRL has animated visibility.
  -     Node polySurface2 has animated visibility.
  -     Node group2 has animated visibility.
  -     Node pPlane16 has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:rightShoulderFK has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:leftShoulderFK has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:l_KneeCTRL1 has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:r_KneeCTRL1 has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:l_ElbowCTRL has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:r_ElbowCTRL has animated visibility.
  -     Node Mannequin_Gumball_Machine_BaseFile:base has animated visibility.
  -     Node |workCamera has animated visibility.
  -     Node secondCam has animated visibility.
  -     Node camera4 has animated visibility.
  -     Node camera5 has animated visibility.
  -     Node camera6 has animated visibility.
 Performance
  - Mannequin_Gumball_Machine_BaseFile:Gumball_Machine_textures:file2 has a resolution of 2560x1920 which may be inefficient.
  - If Mannequin_Gumball_Machine_BaseFile:Gumball_Machine_textures:file2 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
  - file2 has a resolution of 2047x2050 which may be inefficient.
  - If file2 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
  - file10 has a resolution of 7200x10800 which may be inefficient.
  - If file10 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
  - roomFull14_texture:roomFull9rescue2:file1 has a resolution of 9000x2250 which may be inefficient.
  - If roomFull14_texture:roomFull9rescue2:file1 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
  - roomFull14_texture:roomFull9rescue2:file2 has a resolution of 3000x1500 which may be inefficient.
  - If roomFull14_texture:roomFull9rescue2:file2 is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
// Warning: file: /Applications/Autodesk/mentalrayForMaya2015/scripts/mentalrayDiagnostic.mel line 524: 43 warnings, see script editor for details. //
setAttr "defaultRenderGlobals.endFrame" 372;
// Error: line 1: Cannot find procedure "updateBatchRenderOptionsWindow". //
// Result: Saving temporary file: /Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6__59513.mb //
// Result: Rendering with Maya Software... //
// Result: Percentage of rendering done: 0 (rendering frame 370) //
// Result: Percentage of rendering done: 0 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 1 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 2 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 3 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 3 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 4 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 5 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 6 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 7 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 7 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Percentage of rendering done: 10 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
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// Result: Percentage of rendering done: 100 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0370.jpg) //
// Result: Rendering PostProcessing. //
// Result: Percentage of rendering done: 0 (rendering frame 371) //
// Result: Percentage of rendering done: 0 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0371.jpg) //
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// Result: Rendering PostProcessing. //
// Result: Percentage of rendering done: 0 (rendering frame 372) //
// Result: Percentage of rendering done: 0 (/Users/tscroggs/Documents/maya/projects/Milewicz_Design/images/shot_06.0372.jpg) //
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// Result: Rendering PostProcessing. //
// Result: Rendering Completed. See Console for more information. //
setAttr "defaultRenderGlobals.endFrame" 430;
// Error: line 1: Cannot find procedure "updateBatchRenderOptionsWindow". //
// Result: Saving temporary file: /Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6__59513.mb //
// Result: Rendering with mental ray... //
// Result: Rendering Completed. See Console for more information. //
// Result: Saving temporary file: /Users/tscroggs/Documents/maya/projects/Milewicz_Design/scenes/postcardShot6__59513.mb //
// Result: Rendering with mental ray... //

29 REPLIES 29
Message 21 of 30
colbtron
in reply to: jchristiansen

I just tested it on my new Mac Pro. I rendered a 240 frame anim in mental ray with final gathering... but only at 960x540. When I rendered it in full HD it crashes on the first frame. It is a pretty simple project, just one glass bottle and no texture maps. How am I supposed to use this expensive POS (maya, not the Mac)?

Message 22 of 30
jchristiansen
in reply to: colbtron

Colbtron,

If you are willing to share the file, I'll be glad to look at it and test it on our machines as well.

jchristiansen"at"halff.com

Message 23 of 30
alpamomo
in reply to: tscroggs

Hello guys. This is my first post and I am glad I found this topic. 

My problem is exactly the same as many here. My batch render is stuck at 0. The thing I cannot believe is that ealrier this day I was batch rendering a sequence and everything worked fine. I had to cancel it at some point because I had to leave. Anyway, I decided to start again from the frame I left it only to find out that I am stuck at 0!!

 

I've done everything. I installed service packs, I deleted maya, installed it again. I did tests on other scenes and only the ones that are already finished I find the same problem. 0. 

So I did a new scene, very fast and very simple. No textures and just one light with some figures. 10 frames of animation and it worked!!! It renders, but the scenes I have already made, the ones I have already batch rendered at least half of my image sequences, it doesnt. 

 

I think I am loosing my head right now.

Message 24 of 30
halfstone
in reply to: tscroggs

This thread has a ton of posts, and I don't think I've seen anyone try rendering from the command line - has anyone done this?  That would be the first thing I'd try.  

Message 25 of 30
jchristiansen
in reply to: halfstone

Command line rendering is definately the way to go, however, 2015 isn't stable (random stops, hanging on first frame, etc.) and shouldn't have been released in its current form. I have tried multiple ways to render on both Mac and PC, and ended-up reverting back to 2014.

Message 26 of 30
colbtron
in reply to: jchristiansen

Yes please. My email is colby@meehanlewis.com. Send me an email and I'll wetransfer the project to you. This is pissing us off! Every new service pack doesn't seem to help. It will start the batch render, and a new Maya icon will just bounce on the dock, and crash. Sometimes by creating a new project and importing objects I can get a few frames to render, but that's it. I'm thinking Maya has become a POS.

Message 27 of 30
Anonymous
in reply to: tscroggs

Same issue as everybody else. Render 50 frames and stop for no good reason. But anyway........I installed SP5 and now Mental won't even start a batch render. I don't understand what is so difficult about releasing software that works properly.

Message 28 of 30
scrogbot
in reply to: jchristiansen

check your mayaRenderLog.txt in your documents folder for stupid stuff like this:

 

RCFG 0.2    165 MB error  541027: cannot rename temporary map file "Z:/classProject/renderData/mentalray/finalgMap/buildingFinalGatherMapa02120" as "Z:/classProject/renderData/mentalray/finalgMap/buildingFinalGatherMap"

 

I changed the name in the final gather map settings to "buildingFinalGatherMap2" and it worked.

 

Message 29 of 30
kyroneus
in reply to: tscroggs

I also have been unable to batch render on OS 10.9.5 and 10.10.2 using Maya 2015 SP5.  I did find this python script that allows me to render my frames from the renderview.  In my opinion I think it is a good temporary workaround until the issue is fixed:

 

import maya.cmds as cmds 
import maya.mel as mel 
  
startFrame = 0 
endFrame = 24 
  
mel.eval('currentTime %s ;'%(startFrame)) 
while(startFrame < endFrame): 
    mel.eval('renderWindowRender redoPreviousRender renderView;') 
    startFrame += 1 
    mel.eval('currentTime %s ;'%(startFrame))
Message 30 of 30
soulbender
in reply to: Anonymous

I wrote this in another post and I wanted to share.

 

 

I too was having this issue for the last 6 months. I finally came to the conclusion that something was installed on my system that was causing this. Possibly an old hidden file from a past installation of Maya (but who knows). After 15 years of transferring system files over to new Macs I  had a lot of crap on my Mac.

 

I finally decided to take a drastic approach to the problem. I bought a new HD and did a clean install of OS 10.10 and freshly installed every APP on my mac (that took all day to do) I didn't transfer anything from my system folder unless I knew for sure what it was. Definitely no preference files of any kind. It took a long time to do all that but Maya Batch renders Mental Ray now and I'm lovin it.

 

I take back some of the bad things I said about Autodesk. :smileyhappy:

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