Hi there,
I created a model of a bottle in 3ds max, and used a raytrace material (in Materials -> Standard -> Raytrace, not the raytrace map). Everything looks great in the 3ds max render, but when exported to vrml, all that shows up is the default blue colour as if it had no material assigned to it! I have exported to vrml using "Standard" material with no problems, so does anyone know if the raytrace material type is unsupported in vrml or if there is actually a way to get it to show up?
Thanks
Solved! Go to Solution.
Solved by PROH. Go to Solution.
Aw, I was hoping that wasn't the case as I'd just got it looking nice.
Thanks for your answer though, that's saved me a lot of time trying to get it to work! I'll just redo it in standard now 🙂