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Issue animating a wrap package

5 REPLIES 5
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Message 1 of 6
savat
419 Views, 5 Replies

Issue animating a wrap package

Hi all, I'm testing a way to wrap a package over a snack (like in billions of commercials). I've used tons of modifiers to obtain a decent starting point but there are two problems in my stack:

 

- "morpher" not updates if I use a "volume select" for a blend shape effect (without "vol select" works well);

- I don't know how to fix uvw coordinates, "unwrap uvw" don't works as I supposed and updates with the animated mesh.

 

You can look at my scene attached...please, help and show me if there's a better way to obtain this effect. Thanks.

 

 

5 REPLIES 5
Message 2 of 6
Steve_Curley
in reply to: savat

No attachment... Max scene files must be Zipped and the resulting file less than the 5MB limit.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 3 of 6
savat
in reply to: Steve_Curley

link is in "my scene" words...

but you'r right...is better to evidence the attachment

Message 4 of 6
savat
in reply to: savat

Sorry, I've pushed on "accept as solutio"..my apologies. Is there an EDIT button for correction and adds?
Message 5 of 6
Steve_Curley
in reply to: savat

I've removed the Solution for you. It was the terminology - I see the word "attached" and when there's no actual attachment there's usually a problem. Probably better to say something like "You can look at my scene which you can download from here" (where "here" is the link) - less confusing 😉

You can edit posts, but only for 30 mins after the post was made and before any replies (whichever comes first).

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 6 of 6
savat
in reply to: Steve_Curley

Ok...solved from myself. The issues were in the slices modifiers over the bend modifiers...infact this order in the stack creates a cutted mesh that modifies the number of vertices over the timeline and this causes bad morphing and texture wrapping. 🙂

 

Thanks Steve for patience.

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