I have a simple animated movement, and a camera movement in my 3ds max project which is 200 frames long (8 seconds). I want to render it, it goes perfectly in a 800x600 output size. But, if the animtation is rendered in a 1920x1080 output size, it only renders the first 4 seconds and the videofile and is very choppy.
My computer specs are:
In the Render Stup I use the following default settings:
How can I render a video in 3ds max 2010 in such a way that the video is 8 seconds long and doesn't chop?
does it render, but when you play it back in video playback program ( ex. windows media player) it's choppy after the 1st 4 seconds? my initial thought is that rendering to an uncompressed AVI would lead to a very very large video file size. the playback program might not be able to handle it. typically you'd render to single frames (jpg or tif or png or tga files) then use a program to composite and compress down to a more reasonable file size. mp4 file for example using xvid codec or something...
Never render a video out as a video file. Sounds logical, right? ALWAYS render it out a an image sequence then output those images as a video file in Premier or Video Post. (Or your favorite editing program)
The reason you couldn't complete the vid output is because you ran out of RAM. ...Which is why the lower resolution worked fine for you. Howver, the reason why you always output as an image sequence is because
1. You don't need a ton or ram
2. if you mess something up in your scene....you dont have to render out complete frames. Depending on what you messed up on (say a wrong material on a piece of geometry) you can render out a subset of the scene and composite the correction in your vid edit program.
If you didn't understand that...render as image sequence anyway...with your computer you dont have a choice. 🙂
Dean