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!HELP! Mixing SSS with a highly reflective material issue in Maya Mental Ray!

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Anonymous
492 Views, 2 Replies

!HELP! Mixing SSS with a highly reflective material issue in Maya Mental Ray!

Yo! calling out to all my VFX peeps! I am trying to get an SSS shader to work with a highly reflective material in Mental Ray to make a bronze or copper material with it. The closest I have gotten is using the Mila material but for some reason the Mila material doesn't want to work with an image node to mask out the areas I do not want the shiny material to show. It only works with default nodes like checker or fractal for some reason. Any advice would be appreciated. I already tried the color mixer and the fast SSS fast skin shader but then I lose the scatter. This also only works with non file nodes also. I think it has to do with light linking. Thanks!

 

Lars_MilaMixWeb.jpg

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Message 2 of 3
damaggio
in reply to: Anonymous

Have you tried connecting the Out color R of your mask texture to transparency instead of dragging and dropping?

Message 3 of 3
Anonymous
in reply to: damaggio

I got some advice from someone else. I didn't have Alpha Is Luminant
checked. Thank you!

--
David Chaney
510.565.9356
dchane@gmail.com

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