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Chris Medeck
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Yep it seems to be pulling the image gamma settings from the "Render Setup" window, the Batch Render Dialog doesn't override the Render Setup. What a pain.
SO to use Batch Render, you need to first set the output path in Render Setup.
I have no clue if they've fixed this in newer versions of max, I'm still using 2012
I faced same issue when I sending to backburner through batch render. I got a clear solution for that when we save output file through batch render there is an option to choose Gama Override into 2.2 this solved my problem
Cheers
Dale Dezign
At the risk of being the target of the wrath of the community, I've decided to wade into this discussion as I believe you guys should know that this issue has already been logged with our development.
The issue has been fixed already but hasn't been made public yet but it will be rolled into a future release of Backburner. At this point I can't give you an ETA of the fix, sorry guys.
Hi Ben,
You posted this over a year ago--can you tell me if that update has been rolled out yet? I am having a Backburner/Gamma issue with a few machines in our office and just wanted to know what I could or coulnd't rule out as a potential culprit.
Thanks,
Eli
One of the service packs for 2014 fixed this problem for us and we haven't had any issues with newer versions 2015, 2016.
It sure was annoying... but I'm glad we haven't run into it again.
Hi
I am still getting this issue in 2016. Do you mind sharing your settings for 3ds.
Thanks