We're having some issues with the ReplaceTexture method in the Scaleform/Unity Integration.
1. Replace the texture of a bitmap within a movieclip, change to a different frame of the movieclip, go back to the frame of the movieclip that has the bitmap, replace the texture of the bitmap again and the image will display at the texture's dimensions but will repeat the last x/y pixel of the texture until the image is the size of the bitmap. If the same process is performed again, the image will display at the dimensions of the texture but not at the dimensions of the bitmap and without the repeating pixel. This happens with the same texture, different textures, or cached textures
2. using ReplaceTexture results in the image appearing flipped or mirrored. After locating this example
https://autodesk.app.box.com/s/cahanm463luoy7fjpfj3, we followed the example an created a second texture, derived from the first, that flips the image to correct this issue. Whilst the image now displays correctly, it only occupies the top left quarter of the bitmap object and repeats the last x/y pixel of the texture until the image fills the bitmap's area.
Please could we have some support with these issues as soon as possible.
Thanks in advance to anyone who helps.