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Scaleform Crashes Unity Editor Always

11 REPLIES 11
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Message 1 of 12
kreisdorph
1735 Views, 11 Replies

Scaleform Crashes Unity Editor Always

We are evaluating the Scaleform Unity plugin. One thing that causes us a great deal of consternation is the fact that Scaleform crashes the Unity editor with 100% reproduceability on Windows. Here are the steps to reproduce:

 

1. Create a new project and import the Scaleform plugin.

2. Run the demo in the editor.

3. Stop running the demo in the editor.

4. Lock your PC or make the screen saver kick in.

5. Unlock PC - Unity crashes every time.

 

This happens on every one of our PCs. We are running Windows 8.1 but it happened with Windows 7 as well. Here's part of the Unity Editor.log:

 

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
Crash!!!

<snip symbol load stuff>

========== OUTPUTING STACK TRACE ==================

(0x1EDF8F53) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x113713
(0x1ECFFEB5) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x1a675
(0x1ED010E1) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x1b8a1
(0x1ECE72C9) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x1a89
(0x1ECE14C0) (libgfxunity3d): (filename not available): UnitySetGraphicsDevice + 0xc0
(0x007DEA6D) c:\buildagent\work\d3d49558e4d408f4\runtime\misc\plugins.cpp (129 + 0xb): PluginsSetGraphicsDevice + 0x2d
(0x0101D1FA) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d\d3d9context.cpp (513 + 0x0): ResetD3DDevice + 0x14a
(0x0101D549) c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d\d3d9context.cpp (469 + 0x17): HandleD3DDeviceLost + 0x69
(0x00FF29D8) c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\editorwindows.cpp (298 + 0x11): ResetGfxDeviceIfNeeded + 0x48
(0x0100D5C7) c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\wineditormain.cpp (848 + 0x0): WinMain + 0xe37
(0x01125C34) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (275 + 0x1c): __tmainCRTStartup + 0x11a
(0x76DA919F) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x77CEA8CB) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x84
(0x77CEA8A1) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a

========== END OF STACKTRACE ===========

 

Any help would be appreciated.

 

11 REPLIES 11
Message 2 of 12
adam.petrone
in reply to: kreisdorph

Hello kreisdorph,

 

Are you seeing this with the latest March drop? There's a thread here where a few others have run into crashes based on SF_GetFileURL. However, we haven't had a case where it's 100% reproducible so we haven't made progress on this.

 

If you are seeing this with the March release, we'll need more info to figure out what's happening. So far, the only correlation is:

 

SF_GetFileURL

DirectX 9.0c

 

SF_GetFileURL simply calls an internal GetFileURL after checking for null pointers.

 

Any additional information on hardware you want to volunteer would be appreciated. Also, consider pasting your editor log in case we can determine similar triggers.


Thanks,

Adam

Message 3 of 12
kreisdorph
in reply to: kreisdorph

We're using the March release but it has happened on every Scaleform Unity
version we have evaluated going back a year or more. We haven't stuck with
Scaleform because if it. Our PCs are all pretty much the same configuration:

Unity Pro 4.3.4.f1
i7-3930K
16 GB RAM
64 bit Windows 8.1
nVidia GTX 550 Ti
DirectX 11

I can't imagine our systems are that unique and I can't believe that we are
the only ones seeing this. As you can see, our steps to reproduce are
pretty straightforward and don't do anything tricky. There's obviously
something different here but I have no idea what it might be. Here's the
entire Editor.log from the time I start the demo project to the time it
crashes:

Built from '' repo; Version is '4.3.4f1 (e444f76e01cd) revision 96603';
Using compiler version '160040219'
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1,
shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1398115939 current 1398112468
C:/Users/User/Documents/New Unity Project
Loading GUID <-> Path mappings ... 0.004699 seconds.
Loading Asset Database ... 0.013241 seconds
AssetDatabase consistency checks ... 0.029086 seconds
Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM: 977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0
INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Registering custom dll's ...
Register platform support module: C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll
Register platform support module: C:/Program Files
(x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll
Registered in 0.122602 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
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Platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
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Non platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll
(this message is harmless)
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(this message is harmless)
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(x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll
into Unity Child Domain
Non platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll
(this message is harmless)
Loading C:\Program Files
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into Unity Child Domain
Non platform assembly: C:\Program Files
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into Unity Child Domain
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harmless)
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(x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is
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Mono: successfully reloaded assembly
- Completed reload, in 0.340 seconds
System memory in use before: 17.8 MB.
Unloading 54 Unused Serialized files (Serialized files now loaded: 0 /
Dirty serialized files: 0)
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Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 79.
Total: 6.406824 ms (FindLiveObjects: 0.012792 ms CreateObjectMapping:
0.004477 ms MarkObjects: 0.381537 ms DeleteObjects: 0.187090 ms)

Validating Project structure ... Requesting
http://update.unity3d.com/4.3/ivy.xml

0.018663 seconds.
Downloading into
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Refresh, detecting if any assets need to be imported or removed ...
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----- Total AssetImport time: 0.014747s, Asset Import: 0.000000s,
CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B,
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Platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message
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(x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is
harmless)
System memory in use before: 18.0 MB.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
System memory in use after: 16.2 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371.
Total: 5.024270 ms (FindLiveObjects: 0.023986 ms CreateObjectMapping:
0.004797 ms MarkObjects: 1.027560 ms DeleteObjects: 0.003837 ms)

Initializing input.

Input initialized.

Native extension for build target not found
System memory in use before: 42.9 MB.
Unloading 48 Unused Serialized files (Serialized files now loaded: 0 /
Dirty serialized files: 0)
System memory in use after: 30.8 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2597.
Total: 22.428524 ms (FindLiveObjects: 0.125366 ms CreateObjectMapping:
0.019508 ms MarkObjects: 2.904866 ms DeleteObjects: 0.029422 ms)


Packing sprites:
- Skipping packing - Sprite Packer is off.
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files
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harmless)
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Non platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll
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into Unity Child Domain
Non platform assembly: C:\Program Files
(x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll
(this message is harmless)
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(x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.4\Unity.PackageManager.dll
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(x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is
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----- Total AssetImport time: 0.018001s, Asset Import: 0.000000s,
CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B,
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Requesting http://update.unity3d.com/4.3/ivy.xml

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Platform assembly: C:\Program Files
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System memory in use before: 35.0 MB.
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Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 2474.
Total: 5.831799 ms (FindLiveObjects: 0.126965 ms CreateObjectMapping:
0.018549 ms MarkObjects: 2.373975 ms DeleteObjects: 0.245616 ms)

ASVersion:
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFInitParams:Print() (at Assets\Plugins\SF\SFInitParams.cs:263)
Scaleform.c__Iterator0:MoveNext() (at
Assets\Plugins\SF\SFCamera.cs:114)

(Filename: Assets/Plugins/SF/SFInitParams.cs Line: 263)

AS3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFInitParams:Print() (at Assets\Plugins\SF\SFInitParams.cs:270)
Scaleform.c__Iterator0:MoveNext() (at
Assets\Plugins\SF\SFCamera.cs:114)

(Filename: Assets/Plugins/SF/SFInitParams.cs Line: 270)

Scale9Grid for resource=90 has negative width -32.050000

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFManager:HandleASTraces() (at Assets\Plugins\SF\SFManager.cs:463)
Scaleform.SFManager:ProcessCommands() (at
Assets\Plugins\SF\SFManager.cs:521)
Scaleform.SFCamera:Update() (at Assets\Plugins\SF\SFCamera.cs:326)
MyCamera:Update() (at Assets\scripts\Scaleform\MyCamera.cs:245)

(Filename: Assets/Plugins/SF/SFManager.cs Line: 463)

ScreenWidth = 1179ScreenHeight = 700
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFManager:Advance(Single) (at Assets\Plugins\SF\SFManager.cs:1163)
Scaleform.SFCamera:LateUpdate() (at Assets\Plugins\SF\SFCamera.cs:339)

(Filename: Assets/Plugins/SF/SFManager.cs Line: 1163)

updating components


UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFManager:HandleASTraces() (at Assets\Plugins\SF\SFManager.cs:463)
Scaleform.SFManager:ProcessCommands() (at
Assets\Plugins\SF\SFManager.cs:521)
Scaleform.SFCamera:Update() (at Assets\Plugins\SF\SFCamera.cs:326)
MyCamera:Update() (at Assets\scripts\Scaleform\MyCamera.cs:245)

(Filename: Assets/Plugins/SF/SFManager.cs Line: 463)

Start: Initializing RTT: RenderTexture.swf
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFRTT:Start() (at Assets\Plugins\SF\SFRTT.cs:92)
MyRTT:Start() (at Assets\scripts\Scaleform\MyRTT.cs:29)

(Filename: Assets/Plugins/SF/SFRTT.cs Line: 92)

monitor_screen (UnityEngine.MeshCollider)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFRTT:Start() (at Assets\Plugins\SF\SFRTT.cs:129)
MyRTT:Start() (at Assets\scripts\Scaleform\MyRTT.cs:29)

(Filename: Assets/Plugins/SF/SFRTT.cs Line: 129)

Creating movie
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFRTT:CreateRenderMovie(SFCamera, Type) (at
Assets\Plugins\SF\SFRTT.cs:191)
MyRTT:Update() (at Assets\scripts\Scaleform\MyRTT.cs:60)

(Filename: Assets/Plugins/SF/SFRTT.cs Line: 191)

In OnDestroy
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.SFCamera:OnDestroy() (at Assets\Plugins\SF\SFCamera.cs:213)

(Filename: Assets/Plugins/SF/SFCamera.cs Line: 213)

In Movie Destroy. ID = 544750368
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Scaleform.Movie:Destroy() (at Assets\Plugins\SF\SFMovie.cs:221)
Scaleform.SFManager:DoCleanup() (at Assets\Plugins\SF\SFManager.cs:907)
Scaleform.SFCamera:OnDestroy() (at Assets\Plugins\SF\SFCamera.cs:216)

(Filename: Assets/Plugins/SF/SFMovie.cs Line: 221)

System memory in use before: 49.7 MB.
Unloading 28 Unused Serialized files (Serialized files now loaded: 0 /
Dirty serialized files: 0)
System memory in use after: 45.7 MB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2638.
Total: 12.347041 ms (FindLiveObjects: 0.156388 ms CreateObjectMapping:
0.023986 ms MarkObjects: 3.356762 ms DeleteObjects: 0.018229 ms)

In Movie Destructor. ID = 506042496

(Filename:
C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp
Line: 53)

Refresh, detecting if any assets need to be imported or removed ...
0.096925 seconds

----- Total AssetImport time: 0.035914s, Asset Import: 0.000001s,
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HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
Crash!!!
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Vision\nvSCPAPI.dll:nvSCPAPI.dll (65880000), size: 1273856 (result: 0),
SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D
Vision\nvSCPAPI.dll', fileVersion: 7.17.13.3523
C:\Windows\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (77380000), size: 1757184
(result: 0), SymType: '-exported-', PDB:
'C:\Windows\SYSTEM32\SETUPAPI.dll', fileVersion: 6.3.9600.17031
C:\Windows\system32\napinsp.dll:napinsp.dll (71680000), size: 65536
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll',
fileVersion: 6.3.9600.16384
C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (71660000), size: 81920
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll',
fileVersion: 6.3.9600.16384
C:\Windows\system32\NLAapi.dll:NLAapi.dll (74000000), size: 73728 (result:
0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll',
fileVersion: 6.3.9600.16384
C:\Windows\System32\winrnr.dll:winrnr.dll (71650000), size: 36864 (result:
0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll',
fileVersion: 6.3.9600.16384
C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (1A420000), size: 90112
(result: 0), SymType: '-exported-', PDB:
'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Windows\system32\propsys.dll:propsys.dll (713A0000), size: 1191936
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\propsys.dll',
fileVersion: 7.0.9600.17041
C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (755A0000), size: 151552
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll',
fileVersion: 6.3.9600.16384
C:\Windows\system32\mssprxy.dll:mssprxy.dll (71FD0000), size: 61440
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mssprxy.dll',
fileVersion: 7.0.9600.17031
C:\Users\User\Documents\New Unity
Project\Assets\Plugins\libgfxunity3d.dll:libgfxunity3d.dll (1D2F0000),
size: 16027648 (result: 0), SymType: '-exported-', PDB:
'C:\Users\User\Documents\New Unity Project\Assets\Plugins\libgfxunity3d.dll'
C:\Windows\SYSTEM32\d3dx9_43.dll:d3dx9_43.dll (687F0000), size: 2093056
(result: 0), SymType: '-exported-', PDB:
'C:\Windows\SYSTEM32\d3dx9_43.dll', fileVersion: 9.29.952.3111
C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (71690000), size: 1343488
(result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll',
fileVersion: 6.3.9600.16520

========== OUTPUTING STACK TRACE ==================

(0x1D408F53) (libgfxunity3d): (filename not available): SF_GetFileURL +
0x113713
(0x1D30FEB5) (libgfxunity3d): (filename not available): SF_GetFileURL +
0x1a675
(0x1D3110E1) (libgfxunity3d): (filename not available): SF_GetFileURL +
0x1b8a1
(0x1D2F72C9) (libgfxunity3d): (filename not available): SF_GetFileURL +
0x1a89
(0x1D2F14C0) (libgfxunity3d): (filename not available):
UnitySetGraphicsDevice + 0xc0
(0x007DEA6D) c:\buildagent\work\d3d49558e4d408f4\runtime\misc\plugins.cpp
(129 + 0xb): PluginsSetGraphicsDevice + 0x2d
(0x0101D1FA)
c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d\d3d9context.cpp
(513 + 0x0): ResetD3DDevice + 0x14a
(0x0101D549)
c:\buildagent\work\d3d49558e4d408f4\runtime\gfxdevice\d3d\d3d9context.cpp
(469 + 0x17): HandleD3DDeviceLost + 0x69
(0x00FF29D8)
c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\editorwindows.cpp
(298 + 0x11): ResetGfxDeviceIfNeeded + 0x48
(0x0100D5C7)
c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\wineditormain.cpp
(848 + 0x0): WinMain + 0xe37
(0x01125C34) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (275 + 0x1c):
__tmainCRTStartup + 0x11a
(0x76DA919F) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x77CEA8CB) (ntdll): (filename not available): RtlInitializeExceptionChain
+ 0x84
(0x77CEA8A1) (ntdll): (filename not available): RtlInitializeExceptionChain
+ 0x5a

========== END OF STACKTRACE ===========
Message 4 of 12
kreisdorph
in reply to: kreisdorph

Adam,

 

Do you have any additional info on this? Can you reproduce it? Do you have any suggestions for a workaround?

 

Thanks

Message 5 of 12
adam.petrone
in reply to: kreisdorph

Hello kreisdorph,

 

Please try this patch. Windows D3D9 (Debug/Release/Shipping) libs, built off the latest March release.

https://autodesk.box.com/s/45mrhjgisyhl5knx2kmv

 

Thanks,

Adam

Message 6 of 12
kreisdorph
in reply to: adam.petrone

Adam,

 

Yep, that fixed it. Thanks a bunch. I have another issue but I'll start a new thread for that one.

 

Thanks,

 

Kent

Message 7 of 12
sixtyone
in reply to: kreisdorph

thank's Adam, but i have a bad news with new path

 

========== OUTPUTING STACK TRACE ==================

(0x766F6E5F) (SHELL32): (filename not available): StrStrW + 0x6e67dc
(0x62CB43A0) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x61eb60
(0x629E70EB) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x3518ab
(0x62900C81) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x26b441
(0x6291280B) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x27cfcb
(0x629E70EB) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x3518ab
(0x62900C81) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x26b441
(0x6291280B) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x27cfcb
(0x629E70EB) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x3518ab
(0x62900C81) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x26b441
(0x628FFC04) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x26a3c4
(0x62800D1E) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x16b4de
(0x626996B6) (libgfxunity3d): (filename not available): SF_GetFileURL + 0x3e76
(0x62691A2A) (libgfxunity3d): (filename not available): SF_DoHitTest + 0x7a
(0x4CF431A0) (Mono JIT code): (filename not available): (wrapper managed-to-native) Scaleform.Movie:SF_DoHitTest (long,single,single,int) + 0x40 (4CF43160 4CF431C3) [006F4E70 - Unity Root Domain] + 0x0
(0x4CF43146) (Mono JIT code): (filename not available): Scaleform.Movie:DoHitTest (single,single,Scaleform.HitTestType) + 0x23e (4CF42F08 4CF43150) [006F4E70 - Unity Root Domain] + 0x0
(0x4CF42E75) (Mono JIT code): (filename not available): GUIScaleformInGame:isClickOnGUI (UnityEngine.Vector2) + 0xad (4CF42DC8 4CF42EF6) [006F4E70 - Unity Root Domain] + 0x0
(0x4CF42C8B) (Mono JIT code): (filename not available): GUIManager:isActiveGUIAt (UnityEngine.Vector2) + 0x63 (4CF42C28 4CF42DB9) [006F4E70 - Unity Root Domain] + 0x0
(0x4CF433C5) (Mono JIT code): (filename not available): InputEtherium:updateCursor () + 0x18d (4CF43238 4CF457C3) [006F4E70 - Unity Root Domain] + 0x0
(0x0457F530) (Mono JIT code): (filename not available): InputEtherium:Update () + 0x9588 (04575FA8 0457F60A) [006F4E70 - Unity Root Domain] + 0x0
(0x044CE629) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (044CE5E8 044CE67D) [006F4E70 - Unity Root Domain] + 0x0
(0x100EFF9C) (mono): (filename not available): mono_set_defaults + 0x22b8
(0x1005EBBE) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x01598638) (etherium): (filename not available): RaiseNullExceptionObject + 0xa288
(0x01598326) (etherium): (filename not available): RaiseNullExceptionObject + 0x9f76
(0x01597F05) (etherium): (filename not available): RaiseNullExceptionObject + 0x9b55
(0x0158D698) (etherium): (filename not available): GetMonoBehaviourInConstructor + 0x1788
(0x0158D701) (etherium): (filename not available): GetMonoBehaviourInConstructor + 0x17f1
(0x0158D717) (etherium): (filename not available): GetMonoBehaviourInConstructor + 0x1807
(0x015611F5) (etherium): (filename not available): QuaternionToEuler + 0x2aa85
(0x015F9C9D) (etherium): (filename not available): PlayerMainWndProc + 0x5ad
(0x015FB3CB) (etherium): (filename not available): PlayerWinMain + 0x96b
(0x01728648) (etherium): (filename not available): RemapPPtrTransfer::GetCurrentNode + 0x36748
(0x01759D50) (etherium): (filename not available): RemapPPtrTransfer::GetCurrentNode + 0x67e50
(0x7587338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x778B9F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x778B9F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

========== END OF STACKTRACE ===========

Message 8 of 12
adam.petrone
in reply to: sixtyone

Hello sixtyone,

 

Are you able to submit a repro case for this issue -- or better yet a list of steps to reproduce it? That's how I managed to reproduce and fix the issue above.

 

Thanks,

Adam

Message 9 of 12
sixtyone
in reply to: adam.petrone

with old version, we have totaly random crash, we will search a repro for this.

Message 10 of 12
sixtyone
in reply to: sixtyone

ok, we have no step, but when this crash comming, we are on leaving scene.

Message 11 of 12
PeachTea
in reply to: sixtyone

Did you try Unity 4.5 ?

 

I tried it here and it was much faster loading and the sporadic crashes I used to have no longer happened.

Message 12 of 12
kreisdorph
in reply to: PeachTea

I just switched over to Unity 4.5. However, the DLL that Adam sent me fixed the problem and I am not inclined to go back to the shipping version just to see if Unity 4.5 fixed the issue. 😉

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