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issue with SFRTT mouse event

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Message 1 of 3
Anonymous
531 Views, 2 Replies

issue with SFRTT mouse event

The operating environment:

pc

unity4.5.2.f1 pro

sf 4.2

 

hello!

I am use rtt to render a swf on NGUI`s 2Dtexture widget (use set the texture by rtt.RenderTexture).

 

But the display is turned,I use the rotation function solution,Now display is good!

 

But the MouseEvent region is not matching! It seems to be a lot bigger and i change

and Not affected by display position.Smiley SadIt seems only to screen size?

 

I try add a box collider on the widget, but there seems to be no any effect?

 

How can i control the mouseEvent region by anything?

 

I'm sorry my English is not goodSmiley Embarassed

 

 

 

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2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Supplementary note: I am use in 2D ui system.

Message 3 of 3
Anonymous
in reply to: Anonymous

oh! i soloved it!

use override HandleMouseEvent functionSmiley LOL

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