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Crash on real device..

4 REPLIES 4
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Message 1 of 5
Sylphia
695 Views, 4 Replies

Crash on real device..

I just downloaded a copy for evaluation, but I can't make it working on real device (Galaxy S4), it just crashed after calling UnityRenderEvent(0) at line 119 of SFCamera.cs.

I've got 2 lines on logcat:

E/libEGL ( 4716): call to OpenGL ES API with no current context (logged once per thread)
F/libc ( 4716): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 4734 (UnityMain)

 

Any solutions?

 

4 REPLIES 4
Message 2 of 5
adam.petrone
in reply to: Sylphia

Hello Sylphia,

 

Is this with the Scaleform tutorial project?

 

Have you tried adjusting the API Level in Player Settings?

Message 3 of 5
Sylphia
in reply to: Sylphia

Create a new empty project and re-import the package fixed the problem.

 

Thanks for your reply.

Message 4 of 5
Sylphia
in reply to: Sylphia

Oh, btw, I've found the cause of crashing.

Check "Multithreaded rendering" in player setting will cause crash.

Message 5 of 5
adam.petrone
in reply to: Sylphia

Thanks for sharing the solution, Slyphia! I'll enter an internal bug report for this.

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