So I've gotten Scaleform up and running again, but I'm not able to run a project using the Shipping profile, and Release has the debug HUD menu and only runs at full speed if I tap the Profile button twice).
Here's the error I'm getting, though if I comment out that code I just get a bunch more. Anyone have any idea?
`Scaleform::Platform::AppBase::InitArgDescriptions(Scaleform::Platform::Args*) at Platform.cpp:35:
0x4990f0: push {r7, lr}
0x4990f4: ldr r0, [r0, #28]
0x4990f8: mov r7, sp
0x4990fc: ldr r2, [r0]
0x499100: ldr r2, [r2, #8] Thread 1: EXC_BAD_ACCESS (code=1, address=0x8)
0x499104: blx r2
0x499108: pop {r7, pc}
About time for 4.4, eh? 😉
It has been a while since I have worked through these build issues but we do have the latest (16 month old) Scaleform Mobile SDK running with the latest iOS SDK/Xcode/Mac OS X (minus arm64 support).
First off, have you built the Scaleform libraries for each Build Configuration and set up your Xcode project's Library Paths as listed here: http://forums.autodesk.com/t5/scaleform-mobile-development/it-s-hard-to-get-an-example-running-on-io...
Your shipping configuration is building but crashes on run?
For the HUD, I just commented out the #define FXSMP_ENABLE_HUD in FxShippingPlayer.h
Ah ha! Looks like it's running full speed with the HUD disabled, you're a lifesaver!
Not sure if I can repay the favor, but let me know if there's ever anything I can do.