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Valued Mentor
IMCornish
Posts: 286
Registered: ‎02-16-2009
Message 1 of 19 (1,285 Views)

Version 2013 Materials & Assets

1285 Views, 18 Replies
04-25-2012 02:35 PM

I would be interested to know if anyone else finds the new set up for editing and browsing materials as baffling as I do?

I have read and re-read the Wikihelp pages and have got someway into it, but have come to the conclusion, sadly, that what I at first thought was going to be a greater ability to create more custom materials, seems just to be a more illogical and complicated version of what went before. If anybody can explain why it is an improvement on the previous releases, I'd love to hear from them and revise my opinion?

Andrew Robertson
Chartered Architect
Robertson Partnership
Truro. UK
Valued Mentor
vector2
Posts: 2,058
Registered: ‎03-28-2009
Message 2 of 19 (1,277 Views)

Re: Version 2013 Materials & Assets

04-25-2012 03:17 PM in reply to: IMCornish

The only thing I find different about it, (other than some re-arranging

of commands), is the new ability to add or take away physical and

thermal properties to the material images, called "assets". They are

using the word "appearance" to mean the actual jpeg or png images,

and those are called assets too. Appearance properties are separate

from the assets.

 

But if you keep in mind that the jpeg or png material image is at the  

root of it all, and that you can get those images from anywhere, you

can build your understanding from that fact upward. Some will insist

that the OOTB materials and their asset properties are all you need,

but I rarely use any of those.

 

And if you are only building an architectural model, you don't need

any thermal properties to render and represent the model.

 

Edit: Anyone who thinks they can correct any of what I've said here

is welcome to do so.

 

See these bricks I rendered, and you won't find any OOTB bricks

like that.

Mentor
parveen.revit
Posts: 232
Registered: ‎09-29-2010
Message 3 of 19 (1,235 Views)

Re: Version 2013 Materials & Assets

04-25-2012 09:05 PM in reply to: vector2

adding new parameters/properties related to thermal physical properties has brought Revit to the actual definition of 'Information' which is in the middle of B I M.

Eventually it wil/should become a powerfull tools to build the buildings virtually (with all inherant properties)

Parveen_Intec_Infocom (BIM, CAD, GIS, QS Services' Provider)
Valued Mentor
vector2
Posts: 2,058
Registered: ‎03-28-2009
Message 4 of 19 (1,230 Views)

Re: Version 2013 Materials & Assets

04-25-2012 10:07 PM in reply to: IMCornish

IMCornish wrote:

 "baffling" 



Only my own materials to choose from. I can pick one or many

materials from any Revit version's library or from my own camera

or anywhere there is an image I would like to be a material. I can

add any kind of asset properties or appearance to my materials.

 

Clearing away everything but your own material will minimize the

baffle affect. See the image. 

Valued Mentor
vector2
Posts: 2,058
Registered: ‎03-28-2009
Message 5 of 19 (1,222 Views)

Re: Version 2013 Materials & Assets

04-25-2012 10:23 PM in reply to: parveen.revit

parveen.revit wrote:

(with all inherant properties)



inherent

Valued Mentor
IMCornish
Posts: 286
Registered: ‎02-16-2009
Message 6 of 19 (1,199 Views)

Re: Version 2013 Materials & Assets

04-26-2012 03:23 AM in reply to: vector2

vector 2, I am impressed with your ability to create your own materials, building them up from your own images.  If you can offer any advice on how to create suitable images then I would be obliged.  I have tried in the past but had very poor results, mostly because of the lighting conditions or the 'joins'. You are correct in what you say that the materials build from the 'appearance' but inherent in their appearance are texture maps, tints, transparency etc etc which I would like to understand more.  I have been trying to create a stained soft wood 'Weatherboard' material for ages and have given up.(Weatherboard I believe equates with 'Siding' in the States, but the boards have a completelly different profile to the siding examples in the OOTB materials, and to date I have not found a suitable soft wood image either.)

On another tack, I appreciate the additional 'assets' of physical and thermal properties are a step forward, as 'parveen.revit' wrote, and are important additional components which, in theory, will help with energy usage calculations etc but my efforts to add them to my materials, thus far, have been very hit and miss.  This is mostly because the add asset button will not add the chosen asset or because their hasn't been a suitable 'Physical' or 'Thermal' asset for the material I have created.

To sum up, none of my ambitions are aided by the 2013 set up.

Appreciate that you appear to be far more independant of these constraints, thanks for answering. 

Andrew Robertson
Chartered Architect
Robertson Partnership
Truro. UK
Valued Mentor
vector2
Posts: 2,058
Registered: ‎03-28-2009
Message 7 of 19 (1,157 Views)

Re: Version 2013 Materials & Assets

04-26-2012 02:12 PM in reply to: IMCornish

Thanks for the compliment IMCornish.

 

You asked for "advice on how to create suitable images."

First I will say that the Revit library images are useful, but just
like the door and window libraries, their usefulness is limited,

(except for construction development rendering).

The way you make any image suitable for presentation rendering
is to prepare it for rendering. And the best program for editing

images is Photoshop. The Revit material editor has some

appearance editing tools, but not nearly enough. For example, if

an image looks terrible tiled because it's dark on one side and

light on the other, then you need to balance those differences. Or

you might need to alter the contrast of an image so it looks better

rendered.

Just learn how to make an image suitable for the kind of rendering

you want to do.

 

 

Edited by
Discussion_Admin

Employee
davissc
Posts: 298
Registered: ‎08-08-2007
Message 8 of 19 (1,091 Views)

Re: Version 2013 Materials & Assets

04-27-2012 10:36 PM in reply to: vector2

vector2 wrote:

Some will insist that the OOTB materials and their asset properties are all you need


Not "all that you need", but a very good starting point.  Brick, for instance, has at least 50 different options for rendered appearance, out of the box.  Each of these can be tweaked, color being the easiest thing to change.  And of course, you can replace any "image" file fro the ootb materails with you own, keeping the physical and thermal properites that come with the ootb materials.

 

Also, you may want to try Pixlr.com rather than Photoshop to edit youe own images.  Pixlr editor is free, while Photoshop cost hundreds of dollars.



Scott D Davis
AEC Technical Specialist
North American Sales
Autodesk, Inc.

Want Revit Content? Go to http://seek.autodesk.com !

Valued Mentor
vector2
Posts: 2,058
Registered: ‎03-28-2009
Message 9 of 19 (1,088 Views)

Re: Version 2013 Materials & Assets

04-27-2012 11:11 PM in reply to: davissc

I agree with everything you said davissc, and it's good

to post these things here for others to see. And that's 

a good tip about the Pixlr.com. 

Valued Mentor
IMCornish
Posts: 286
Registered: ‎02-16-2009
Message 10 of 19 (1,037 Views)

Re: Version 2013 Materials & Assets

04-30-2012 03:55 AM in reply to: davissc

Scott. thank you, whilst I have an old version of Photoshop I had never heard of Pixlr, thanks for the pointer.  Will give it a try when I can get the basics of the new 2013 dialogs sorted.  My editor images (materials and assets) refuse to show any images and remain black, so new images will just be a distraction currently.

Andrew Robertson
Chartered Architect
Robertson Partnership
Truro. UK
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