Issue “How do you control texture mapping”
Please review the attached PDF for illustration on this problem.
My goal is to predictable create geometry in Revit that when a material is mapped to it the desired result will be achieved. My industry has a lot of objects created out of veneered wood, and solid wood forms. Revit is not giving me the texture mapping I am looking for.
We have numerous families to create, but the ugliness of the UVW mapping is making me pull my hair out.
Is there anyone at Autodesk that would know the answer to this, or is this random, and not controllable? I posted this question on two forums, with over "120" views, but no replies.
This worries me a little. Is this why Autodesk keeps pushing the “export to 3DS Max”?
Currently I am using Revit 2010 because we need to support all the users that are not up on the current versions.
see my reply on the AUGI Revit forum