why is the light reflection look like that? how do i make the light spread without seeing its contour on the floor?
I suspect the materials in the scene are very reflective. Try adjusting glossiness in the metal wall and floor materials.
i tried what you suggested. the light beam still is reflecting sharply on the floor/walls as you can see instead of just lighting the room
Increase the level of precision...
Mental Ray calculates Indirect Ilumiantion using Final Gathering ( in 3D max the settings are more detailed then in Revit) - setting the indirect light that comes from the light that bounces on wall/floor surfaces to higher steps increase quality.....so the light -shadow border will be softer....
2. if you render in cloud (Autodesk 360) then increase the resolution.....
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