I am trying to render an interior scene with a two color scheme. Brown and Beige. I have two types of walls, one with brown GWB and the other beige. When I render they both are shown as a cream color. Yeah, go figure.
To see if it's just the lighting I change one wall to render as grass. And yes, I get grass. WTF am I doing wrong??
Please, no conjecture and knowledge showcasing. Only solutions.
Thanks!
When you created the two materials, did you, by chance, just duplicate one and change the color on the Graphics tab? If so, you'll also need to change the rendering color on the Appearance tab, because it's likely that both of your materials are using the same Appearance asset, although it's impossible to know without seeing your materials properties. Can you post images of both the Graphics and Appearance tabs for each material?
I can understand your frustration, as working with the material editor and applying/modifying material assets is no easy task. If you want to post the images of the settings for the materials in question, I'll be more than happy to look at them. Or, you could create a blank file with nothing but two walls, copy/pasted from your working model, one with each GWB material applied, I could look at them that way.
Hi Ross,
I'm perhaps having a similar issue and would appreciate assistance:
I have duplicated the default Paint material to create alternative paint colours, also having duplicated the Asset and have changed the paint colour in the new material/asset to what I want. This shows up fine in the material settings and on realistic settings in any view, however when I want to render, the render comes out a light grey (rather than the charcoal black colour I've selected).
I believe I'm doing everything correctly, but this remains an issue. I think if there was an image assigned to the paint material, it would render correctly, but that option is not available with simple paint materials and I don't know if there's a way to add an image. I recognise I could get around this by using a generic material with an image option, but that's an annoying and time consuming work-around for something that should work. Perhaps I'm missing something?
FYI I'm using an educational version of 2016. Thanks for your time.
Cheers
Ben
Hi again,
Actually, having done further testing of my own and bringing in an image of the exact same colour into a material that uses images, I have the exact same problem. Revit simply isn't rendering the colour accurately.
Frustrating. Still, any help or solution would be appreciated. (I can change the colour to something that looks closer to my desired colour so that it shows up pretty close in my renders, but then for any realistic elevations etc., the colour is wrong.
Cheers
I'm having the same difficulty. The "paint" won't render, no matter if I make it a new material, add a tint, etc etc etc. I want fascia to be a dark brown and no matter what I do, it's white in the rendering. *sigh*