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Active Member
marlasmith
Posts: 8
Registered: ‎10-04-2007
Message 1 of 4 (510 Views)

Revit Custom Rendering Settings

510 Views, 3 Replies
10-18-2011 03:43 PM

Could someone tell me what parts of the Mental Ray engine the Custom Settings are affecting in regards to photons and final gathering?

 

In the Direct Illumination Options

 

Compute Indirect and Sky Ilumination

 

Indirect Iluumination Precsion

 

Indirect Illumination Smoothness

 

Indirect Iluumination Smoothness

 

Thanks in advance for any info!

 

 

M Smith
Product Support
alan.quinn
Posts: 617
Registered: ‎09-08-2010
Message 2 of 4 (480 Views)

Re: Revit Custom Rendering Settings

10-20-2011 07:31 AM in reply to: marlasmith

Go here: http://docs.autodesk.com/MENTALRAY/2012/ENU/mental%20ray%203.9%20Help/files/manual/node52.html

 

Hope this helps and thanks for posting.



Alan Quinn
Support Specialist
Product Support
Autodesk, Inc.
Active Member
marlasmith
Posts: 8
Registered: ‎10-04-2007
Message 3 of 4 (471 Views)

Re: Revit Custom Rendering Settings

10-20-2011 02:13 PM in reply to: marlasmith

Thanks for the llink.

 

I am assuming that in Revit 2012 Custom Render settings that:

 

Precision is the Photon size/amount

Smoothness is the Final Gather

Bounces is the Final Gather

 

I'm just trying to understand how the settings from Max translate to the simplified version in Revit.

M Smith
Product Support
alan.quinn
Posts: 617
Registered: ‎09-08-2010
Message 4 of 4 (423 Views)

Re: Revit Custom Rendering Settings

10-27-2011 06:03 AM in reply to: marlasmith

I asked around and here’s what came back. The basic ‘translation’ from Max to Revit is that many of the Max parameters are bundled together and controlled by a single parameter in Revit. So there is not a 1 to 1 relationship between parameter names in Max and Revit. Perhaps other users may want to chine in? 

 

Thanks,



Alan Quinn
Support Specialist
Product Support
Autodesk, Inc.
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