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Revit Custom Rendering Settings

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Message 1 of 4
marlasmith
648 Views, 3 Replies

Revit Custom Rendering Settings

Could someone tell me what parts of the Mental Ray engine the Custom Settings are affecting in regards to photons and final gathering?

 

In the Direct Illumination Options

 

Compute Indirect and Sky Ilumination

 

Indirect Iluumination Precsion

 

Indirect Illumination Smoothness

 

Indirect Iluumination Smoothness

 

Thanks in advance for any info!

 

 

M Smith
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Message 2 of 4
alan.quinn
in reply to: marlasmith

Message 3 of 4
marlasmith
in reply to: marlasmith

Thanks for the llink.

 

I am assuming that in Revit 2012 Custom Render settings that:

 

Precision is the Photon size/amount

Smoothness is the Final Gather

Bounces is the Final Gather

 

I'm just trying to understand how the settings from Max translate to the simplified version in Revit.

M Smith
Message 4 of 4
alan.quinn
in reply to: marlasmith

I asked around and here’s what came back. The basic ‘translation’ from Max to Revit is that many of the Max parameters are bundled together and controlled by a single parameter in Revit. So there is not a 1 to 1 relationship between parameter names in Max and Revit. Perhaps other users may want to chine in? 

 

Thanks,

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