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Rendering material

14 REPLIES 14
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Message 1 of 15
mrdavie
2889 Views, 14 Replies

Rendering material

The simple one didn't know enough to ask.

i have a .png of Brick masonry in a stacked bond ( as opposed to running bond). There seems to be only one image assigned to all brick masonry, out of the box. I duplicated a brick material and named it Brick Common Stacked. I want to assign this stacked brick image to this material but i dont want the image to also apply to the Common Brick which is a running bond. How do i do that?

14 REPLIES 14
Message 2 of 15
parveen.revit
in reply to: mrdavie

i tried to create similar situation and faced same results. when i tried to create a duplicate/new property set in the material properties (where we assign .png/.jpg image) my revit crashed.

 

Autodesk support may help in this issue.

Parveen_Intec_Infocom (BIM, CAD, GIS, QS Services' Provider)
Message 3 of 15
vector3
in reply to: mrdavie

Click Manage Tab> Materials, scroll to the

Default material. Right click the "Default"
material and click "Duplicate". Then that
material will change to "Default 1". Right
click that and click "Rename". Name it "My
Bricks" (Your PNG bricks on your desktop
that do not belong to Autodesk). Now just
highlight "My Bricks", and to the far right
there will be a tiny little pencil for you
to click on. The "Material Editor" will pop
open to the right of the "Material Browser".
Under "Appearance Properties", and with the
"Generic" dropped down, there you will see
a white box titled "Image". Click in that
white box and browse to your image on your
desktop and click it. Now close out of "Materials".

Then go to the "Modify Tab" and click the "Paint"
tool. In the Paint tool list you will find "My Bricks"
.Paint your wall with your bricks.
Then render it. 

 

Screenshot.PNG

Message 4 of 15
mrdavie
in reply to: vector3

Great instructions! Thanks!

Instead of painting with the material I just defined, can I include it in my wall definition without affecting the other masonry walls?

Message 5 of 15
mrdavie
in reply to: mrdavie

The question is, How do i create more than one masonry type? When I go to the Material Editor for any Brick "masonry," under Appearance properties, there are two Masonry types: Masonry and CMU. When you think of it this is a little confusing. The choices under masonry should be Brick and CMU, not Masonry and CMU. CMU is masonry!

 

I want another type of brick listed under Masonry types so I dont impact all the walls that are defined with brick masonry.

Message 6 of 15
vector3
in reply to: mrdavie

Yes you can have as many different material images on your

desktop as you want, or folder, just name them so you know

what they are. And yes you would normally choose one of those

images from the wall Type/Assembly. But if you want one of those

same walls to have a different finish, then you would use the paint

tool. You can also "Split Face" any wall and paint it.

 

 

 

Message 7 of 15
mrdavie
in reply to: vector3

Thanks. I have defined different walls so I can assign a running bond image to one type and a stacked bond image to another. Problem is there is only one brick masonry "type" under appearences, so it changes all the brick masonry walls. Painting does not allow me the flexibility to create different building elevation schemes and have the running bond and stacked bond show up per wall type.

Message 8 of 15
vector3
in reply to: mrdavie


@mrdavie wrote:

only one brick masonry "type" under appearences,


I don't know what you mean by that. 

 

The 2013 Materials UI is definitely more complex than it ever was.

I basically have found a way to use it as if it's 2011 or 2012. 

I am far from having it mastered. But it would definitely be a

wonderful thing TO master.

 

I'm just able to do what I do with it because I'm putting material

images into my own folder. And BTW, you can get all those Autodesk

images off of your C: drive one by one and put them into your folder.

 

But this is just my way simplifying and using the new Materials UI

until I learn how the program is managing images and material

properties.

 

I'm going to make note of your user name and follow your progress

in understanding this Materials UI like I will be doing.

 

 

Message 9 of 15
mrdavie
in reply to: vector3

Well, here is my steps to get to the only two "types" for masonry:

 

Select a wall and click on Edit Type in Properties dialog box. On the Type Properties I click on Edit in the Value column for the Structure parameter. , Then in the Edit Assembly dialog box in the Material column I click on Brick Common (which is a Finish for this wall type). Then I click on the little box with the three dots on the right end of the Brick Common cell. It opens up two dialog boxes - Material Browser and Material Editor. Under Assets in the Material Editor I click on Appearance. In the Appearance properties, there are two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.

Message 10 of 15
vector3
in reply to: mrdavie


@mrdavie wrote:

two types of masonry: Masonry and CMU. These choices affect all walls with Masonry.


Good work mrdavie, outstanding. I need to study the purpose of these two types for

the one image. Give me a few hours to study this and together we will master it.

Message 11 of 15
vector3
in reply to: mrdavie

mrdavie, I'm taking on learning the whole 2013 Materials UI. 

No more putting images into my own folder just to render them.

 

It may take me a few days or even a week to begin dealing with

questions like you raised and other questions within the context

of the whole Materals UI.

 

Please keep in touch with this thread as I plan to do.

 

 

 

 

 

Message 12 of 15
mrdavie
in reply to: mrdavie

Thanks for helping me figure this out. It seems evident that multiple brick patterns should be achievable in one rendering.
Message 13 of 15
Lance.Coffey
in reply to: mrdavie

It sounds like you need to create a new separate Material Asset for use with the stacked bond brick.


To do this, go through the following steps:
1. In Revit, go to the Manage Ribbon Tab, click Materials.

2. After you have duplicated the brick material (so that at least two materials are using the same Material Asset e.g. Non-Uniform Running - Burgundy), right click on the asset name in the Material Editor, and select Duplicate.
Duplicate Asset.png

3. Modify the image used (the change should only affect the newly created asset and materials that are using that asset).



Lance Coffey

Technical Support Specialist
Message 14 of 15
mrdavie
in reply to: Lance.Coffey

THANKS! I accept your solution but I am confused by one thing. After I right-click on the asset name and duplicate. Where is that asset? How can i rename it. I am able to assign the stack bond image and it does not affect the other walls. Yeah. But I would like to rename that asset created when duplicated.

 

Refer to the attached image. Notice the Asset Appearance name "Non-uniform Running - Burgandy(1)." How do I rename that?

Message 15 of 15
mrdavie
in reply to: mrdavie

NEVER MIND. I answered my own question. I noticed in the Material Editor there was a down "Information"  arrow or tab or whatever the computer jargon is for those little symbols that expand the information available. After expanding the Information "tab" I was able to rename the material appearance to match the image name. I dont know why anyone would want those names to be different and why they have to be separate parameters.

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