Hi,
I tried to create new materials to use them as a paint. But when I use these materials, they take the color I chose in (shaded mode) but they take gray color in ( Realistic and Ray Trace mode). Moreover when I creat these materials, in the ( Material Editor) if I select (Use Render Appearance) the color changes to gray without possibility to change it (just like locked).
Note: not all materials behave like that, some of them behave normal, in the meaning that the color I choose appears in all modes.
What is the reason? And how can I solve that?
Thanks
Jaf
Solved! Go to Solution.
Solved by jz4all. Go to Solution.
Hi. the "use render appearance" overrides the color you include for shaded and as such will revert to the gray color you are talking about. With regards to the rendering color, it depends on the loaded asset so when you decide to change the color or image be careful that you are changing the appearance asset itself which will affect any material with the same appearance asset. However, if you could provide an image, then maybe I can help with the existing problem.
Regards.
To give us better idea of what is happening, please strip the file down to that one magenta wall, and post it to the thread.
Thank You for your response,
I solved it. I found een PDF about the subject and it explained me all details to understand the appearance of the graphics.
And to whom who faces the same issue , I mention here the subject to download it, (Interior Design Using Autodesk Revit Architecture 2013).
Jaf