Hi everyone. Im really new to the whole revit thing and just need some help. I'm trying to put some corrugated metal on a wall in a small section, but I have no idea on how to do that. Just was wondering if someone can help me out on this.
First go into the materials UI. (On the manage ribbon).
Duplicate any material and give it a name for your corrugated metal.
Then give that name a corrugated metal appearance.
Back at your wall, activate the "split face" tool and draw the line
for the part of your wall you want this to be on.
Then with the "paint" tool, select that "name" for your panels
and paint that part of the wall you created with the split face tool.
It is not clear in the question if the user wants just the appearance of a corrugated panel or an actual 3d corrugated panel that looks correctly in elevations, sections, and 3d views.
Good point Alfredo, and often we don't know the full extent
of someone's intent.
As for corrugated metal, I would think a bump image for that would
be most practical for construction representation. But you could
certainly model that panel if you wanted to.
it is suggested that use jpeg image (bump map) for the 3d view and use 2d repeating detail for sections and details etc.
If you want to put this in 3d, it will create several issue such as door, window openings, duplicate inplace geometry etc.
After reading the comments it seems that Revit cannot create a corrugated metal wall unless it is modeled as a generic model. Am I correct? I am wanting to model a wall with corrugated metal panel exterior/10" girt/interior corrugated liner panel. Revit is currently unable to model walls with a corrugated profile...correct? If so, perhaps I could get as close as possible with vertical reveals. Any input would be nice.
I used a horizontal lined surface pattern on the exterior wall and added reveals to the wall. When the building is rendered or in section it looks like corrogated metal.
alttough in a project I prefer to use mapped bitmap in rendering an hatches in shade views, sometimes I use a real 3D.