Hi,
Does TessellatedShapeBuilder have any known limitations and restrictions? I have tried to generate an object with 75000 vertex and 150000 faces and get a scrambled mess, but the same implementation works well with smaller objects. I can develop an increasing test case to determine if this is the issue, but if anyone can confirm a limitation that would save me determining it.
I'm also interested in knowing what "tolerance" there is on a face being planar (say with 4 vertex). Again I can test if this is not readily known.
Thanks,
Jon
Dear Jon,
I am checking with the development team.
Thank you for your patience.
I also look forward very much to hearing what you report about your own research results.
Thank you!
Cheers,
Jeremy