Hi Greg,
to add a bit more detail of what Mitko started explaining.
in Autodesk, we have one photo-to-3D engine, and we use the same engine behnd different products (123D Catch which is consumer grade and limited in quality, Photo on reCap360 and Memento).
The difference between Photo and Memento today are the followng:
- Photo on reCap360 is photo to 3d mesh service, full stop. You upload photos and get a high quality raw 3D mesh geometry generated by the photo to 3d cloud service that you can export as is (or just roughly cut by a cut plane) to different formats the automatically generated mesh. The mesh creation is great quality, but there are no further edit fix or prep tools. If that is good enough for you and you dont need any further edits to the mesh, reCap would be good enough for you.
- Memento goes beyond that - it uses the same cloud service behind the scene to create the same high qiality 3D mesh, but then it has a toolset to clean up precisely the surrounding however needed, find visible and invisible errors on the mesh ( holes, spikes, particles, tunnels(, has tools to fix them automatically or manually (mesh diagnostic or the manual tools such as hole fill, bridge, ), can measure, scale and compare meshes, can do basic scultping where fix is needed and extrude to create a full volume when needed, calcultes surface, volume, has a 3D print toolset, has tools to retopologize and decimate the mesh and most importantly a variety of ways to prepare the clean fixed mesh for various downstream uses.
Meshes generated from reality, especially when one needs them to be really high quality, can be as huge as multibillion polygons, size that can be barely read in majority of CAD or modeling packages. Memento is built on a state of art mesh streaming engine that can handle billions of polygon big meshes and work smooth with them
But to use those meshes in CAD apps, apps like 3dsMax, Maya, Mudbox, vo VR and AR or publishing on the cloud etc one needs to decimate (reduce the size of the mesh which if not done right, can reduce the beauty or quality of the model. Thus we created bunch of very good export tools that help, when reducing the size of the model (decimation) to alos preserve the geometry as best as possible, or preserve the texture to be beautiful by baking in the vairous texture maps on the model, so they look even when reduced to small size still really good and not like origami 🙂
FInally, in Memento we are able to create quite good quality of turntables and keyframe videos and high res PNG imagery, needed for presentational purposes.
As you can see, Memento aims to cover the full workflow from reality capture (currently photo and ARtec but more types of capture to come) to final clean and fixed high quality mesh that can be used for many downstream digital usages, publishing for AR VR Web or prep for 3D printing - all in one app and with most important goal to make it really easy, intuitive and fun to use. We are still in early stages but we beliebe that we are on the right track
we will continue beefing up all the mentioned tools, be it FIX (geometry and texture), EDIT (better sculptiong, shelling etc) and even stronger support for smart export.
tanja