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Active Contributor
29 Posts
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Registered: ‎03-15-2006

Keying Groups / Character Extensions

53 Views, 1 Replies
11-23-2010 07:40 AM

I'm trying to adjust a pre-existing Keying Group and add custom properties to it, but can't figure out a way to do so.

I can can create a new group and adjust easily enough, but the Keying Group I'm interested in is created automatically when a Character Extension is created.

I need these properties to migrate through to Story as I'm using it to handle animation exported from Max on custom channels.

Any help will be much appreciated.

Active Contributor
33 Posts
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Registered: ‎05-01-2012

Re: Keying Groups / Character Extensions

12-10-2010 07:41 AM in reply to: mondog
I am also looking how to do this!

Is there any reason, that people may have found, why this line of script does not work?:

for item in FBSystem().Scene.KeyingGroups:
print item.Name

I have found it is the same with 'OpticalData'. They just error with "AttributeError: 'FBScene' object has no attribute" :smileysad:

Thanks in advance!