Area :: Header
Sweat, Swearing & Tears
Cupcakes & Critters reflects on what it takes to bring an indie game to market. Watch now
Discussion Groups

Python

Reply
Active Contributor
29 Posts
0 Kudos
Registered: ‎03-15-2006

Keying Groups / Character Extensions

53 Views, 1 Replies
11-23-2010 07:40 AM
Hi,

I'm trying to adjust a pre-existing Keying Group and add custom properties to it, but can't figure out a way to do so.

I can can create a new group and adjust easily enough, but the Keying Group I'm interested in is created automatically when a Character Extension is created.

I need these properties to migrate through to Story as I'm using it to handle animation exported from Max on custom channels.

Any help will be much appreciated.

Thanks
_mg_
Active Contributor
33 Posts
0 Kudos
Registered: ‎05-01-2012

Re: Keying Groups / Character Extensions

12-10-2010 07:41 AM in reply to: mondog
I am also looking how to do this!

Is there any reason, that people may have found, why this line of script does not work?:

for item in FBSystem().Scene.KeyingGroups:
print item.Name


I have found it is the same with 'OpticalData'. They just error with "AttributeError: 'FBScene' object has no attribute" :smileysad:

Thanks in advance!