Hey Melvin,
thanks for the response. I might have explained it wrong. What i'm trying to do is start with a seed file of my rig and a skeleton that i'm merging data onto. With the batch script i want to be able to pick a folder and import every fbx file in that directory onto my actor skeleton on a new take for every animation file in the import list. I've got everything working now but am just annoyed that the way i have to do it is import it to take 001(The default take) then run a copy take and rename it to match the file name the animation came from. I was hoping someone knew a way to specify a take name other than Take 001 to import to. Initially i was trying to create a new take, name it, set it as default and then import the animation but that still put the animation on take 001 not the new take i've created. If you have any ideas or a better way to do it that would be rad but yeah, at the moment it works so i'm moving on to the next task at hand. thanks again for the reply.
-jon