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getting/setting generic expression weights on FBCharacterFace

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adriandlm
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getting/setting generic expression weights on FBCharacterFace

I might be missing something really simple, but how do I set the morph weights for the generic expressions?

FBCharacterFace.ExpressionGetName(int pExpressionId) does not return generic expressions
FBCharacterFace.ShapeGetName(int pShapeGrpId, int pShapeId) only returns the morph names on the geometry

FBActor has a bunch of properties that match with the character face, but are these the same? Why do they not show up? How do I connect the weights on the character?
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dan_kurman
in reply to: adriandlm

Hi, adriandlm!

Have you found the solution?

 

I am facing the same problem: I am not able to access generic expressions of a character face. It only gives custom expressions, which I do not want to create.

 

May be you also faced the problem of assigning markers to the face regions of the ActorFace automatically. I could not find the property, which was responsible for it.

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