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Sweat, Swearing & Tears
Meet the team behind Cupcakes & Critters in the latest chapter of Autodesk’s documentary series on indie game makers.
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kimhutchison
Posts: 76
Registered: ‎08-18-2006

Current take changes on FBDelete

120 Views, 0 Replies
02-22-2011 11:35 AM
Be aware that your current take will change when using FBDelete().
However it won't show even if you print FBSystem().CurrentTake.

So save current take and current time and set them back after FBDelete().
Also use a bunch of FBScene().Evaluate() when you feel stuff isn't happening.
Please use plain text.