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MassFX access from Max SDK

2 REPLIES 2
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Message 1 of 3
Anonymous
364 Views, 2 Replies

MassFX access from Max SDK

Hi

I am wondering if and how it is possible to access the MassFX modifier info from within a custom developed C++ exported plugin that makes use of the Max2013 SDK.

I can't find anything in the MAX SDK documentation.

Any help would be appreciated.

Thanks
2 REPLIES 2
Message 2 of 3
PAMD76
in reply to: Anonymous

Hi,

Did you get anywhere with this?, I'm also looking for a solution.

Thanks,
Mike.
Director / Technology Programmer.
Red Wasp Design & Plastic Ant Software
Message 3 of 3
stigatle
in reply to: Anonymous

Have you tried to get the parameters as you would with any other modifier from the SDK?
Almost all of massfx is maxscript, but you can still access scripted modifier parameters from the SDK. so you should be able to read it all out.

I have done this with my own scripted plugins, and that works just fine.

Where are you stuck now? Do you have code for accessing the modifiers and so on?
Exactly what do you need help with?

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