Hi, we have a custom game engine written in c++.
Then, our artist create model in 3d max, and they have to view reuslt in the engine, which cost much time. So we want to write plugins to make 3dmax render the same result as game engine.
How to do it?
Other reasons to do this is that, we will oursouce the art works and the engine source is not going to provided.
Solved! Go to Solution.
Solved by istan. Go to Solution.
This solution makes me rewrite the shader in the engine for 3dmax, this is not what I want.
What I want is to replace the 3dmax render system with our engine. Is there a demo or document to do this?