It's me Stanley again. I came up with an idea that skips the rigging process. What if 3ds Max's development team created a feature that autorigs a character or object automatically. For example, what if you select different polygons or elements from a character or object and assign them a specific body-part type or robotic movement type. Maybe make a node editor to create a skeletal hierarchy with a variety of properties. Then maybe have a button that can assign a helper to a specific note to help control that specific body-part or mechanical movement. Perhaps we could even step further and add physics to each node and simulate actual movement such as muscle density, fat, object weight or friction. In addition, we can also make this "auto rigging" node feature a drag and drop to multiple objects in a scene. That’s my autorig idea, I think it would be a unique idea for 3ds Max.