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Using Orbaz box 2's Birth group....How do you attach the geometry to the particle?

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Message 1 of 3
CinematicFusion
203 Views, 2 Replies

Using Orbaz box 2's Birth group....How do you attach the geometry to the particle?

I have an object I've broken into pieces. Renamed each object.

1. loaded particle view
2. created an event with Birth Group.
3. Added the broken pieces to the particle objects slot.
4. checked separate particles for 1. group members and 2. object elements.

5. On screen the particles align with the mesh objects.

6. when I create a wind and apply a force only the particles move...not the mesh objects with it?

What do I need to do?
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Message 2 of 3
krueger_1
in reply to: CinematicFusion

Your original objects don't get affected, just hide them. Then change your display operator to geometry.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
Message 3 of 3

Don't I feel stupid....
Thanks Krueger for the quick response.

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