Hi, I have pflow system, with shape facing and a dynamic material assigned to it. Trying to make smoke. The material has a particle age map assigned to it. Its a standard material, and I tried to put particle age map in diffuse slot, and self illumination slot, but none is working. The particles are constantly colored with Color 1 of the particle age map, no matter what age the particle is....And yes, i know i have to render the scene in order to see the effect, i tried all available render engines, all the same...
Anyone got an idea what i might be missing? Thanks!! 🙂
Here a screenshot:
You need a delete operator to set the age. Add one to the global event and set it to delete all particles after the last frame you need.