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Distinguished Contributor
terry.lee
Posts: 274
Registered: ‎06-22-2009

Machine spec for Particle systems and heavy modelling in Max

19 Views, 6 Replies
05-01-2012 02:04 AM
Hi.

I am working in Max with imported Inventor models containing a lot of detail. I am also using particle systems for liquid flow/fire etc. I will also soon be looking at Max add-ons for heat/flame etc.

IT have supplied me with a possible spec for a new machine. Could someone please advise on the suitability/compatibility of the following with heavy Max/particle systems work.

Intel Xeon X5687 (3.6gGHz, 6.4GT/s, 12M, 4C)
Nvidia Quadro 5000 (2.5Gb, 2DP,& 1DVI-I) (1DP-DVI & 1DVI-VGA adaptor) (HEGA 17)

Many thanks,

Terry
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Distinguished Contributor
krueger_1
Posts: 1,732
Registered: ‎07-23-2008

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 02:19 AM in reply to: terry.lee
It looks fine to me. Unfortunately right now pflow is still single threaded, so your calculations will be limited to one core. But if you get FumeFX for example, it's multi-threaded and eats up a lot of RAM so you might want 8-12 gigs at least. I'm not sure about AD plans for pflow and particles, but right now they don't take advantage of gpu so you might get a lower card and more ram, or better cpu. I haven't used MassFX, but I think it may use gpu acceleration.

And with heavy particle systems, you might want to create lo-res geometry for things like object deflectors and such.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Distinguished Contributor
terry.lee
Posts: 274
Registered: ‎06-22-2009

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 02:31 AM in reply to: terry.lee
Thanks Krueger.

They have quoted 24Gb of RAM so that should be OK! As long as the processor and graphics are compatible that's fine.

Is there anything else (Max/Particle system related) machine wise that I should be aware of before they go ahead and purchase?

Did you see the message I sent?

Many thanks,

Terry
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Distinguished Contributor
krueger_1
Posts: 1,732
Registered: ‎07-23-2008

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 02:45 AM in reply to: terry.lee
I think you'll be good then. The only thing I might do is trade the graphics card for a better cpu, but I don't know how much you need the gpu. (I don't utilize the gpu as much as other people.)

I saw your message and replied, maybe it didn't go through. But if you want to use youtube or yousendit so I can take a look, we can get your issues sorted out.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Distinguished Contributor
terry.lee
Posts: 274
Registered: ‎06-22-2009

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 02:53 AM in reply to: terry.lee
Hi Krueger.

I also sent a second message. Did this one get through?

Many thanks,

Terry
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Distinguished Contributor
krueger_1
Posts: 1,732
Registered: ‎07-23-2008

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 03:09 AM in reply to: terry.lee
Nope, just got the first one.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Distinguished Contributor
terry.lee
Posts: 274
Registered: ‎06-22-2009

Re: Machine spec for Particle systems and heavy modelling in Max

05-01-2012 03:27 AM in reply to: terry.lee
I just resent the message.

Cheers,

Terry
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