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Convert PF Source to Edit Poly

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Message 1 of 4
Bryanwelson15
3964 Views, 3 Replies

Convert PF Source to Edit Poly

Salam Alikoum, Hi

plz How to convert PF Source to Edit Poly !!!? ....

3 REPLIES 3
Message 2 of 4
pwinter
in reply to: Bryanwelson15

I haven't tried that, but it probably can't be done.

 

You could try... pick a frame on your timeline that shows your PF Source particle system the way you want to see it (as a potential object).  Hide all other objects in your scene (or AltQ to isolate the particle system).  Then do an EDIT/Snapshot, and use "mesh" as the output. Hopefully now you will have created a static mesh object of your particle system, and you can right click on the new object and change it to editable poly.

 

Not 100% sure it will work, but good luck.

 

Cheers,

 

Paul

 

 

Message 3 of 4
Bryanwelson15
in reply to: pwinter

Thank you very well man ... it"s working .... thank you again

Message 4 of 4

Create a Mesher compound object, add the PF Source, then add an Edit Poly Modifer to the Mesher.

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Once a particle always a particle

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