Hello,
I'am newed in this forum.
I need your help,
I will wish to develop a low-level primitives extruder from AcDb3dSolid entity.
I am searching for a C,C++ objectarx's sample or information in order for extract the primitive vertex x, y, z and texture u, t since a AcDb3dSolid entity .
Why? I want to export AcDb3dSolid entity to a private DAT file containing vertex x, y, z and texture alignment u, t,
in order for future displaying it in OpenGL (this is my problem).
Thank you very much.
Hello,
Welcome to the ObjectARX forum !
To retrieve information from the AcDb3dSolid, you can use the BRep API. There is a sample in the ObjectARX SDK folder under "utils\brep\samples\brepsamp".
Also, this blog post can help.
About your other query on retrieving the UV coordinates of the texture, unfortunately this is not possible at present.
http://forums.autodesk.com/t5/NET/Obtaining-texture-UV-coordinates/m-p/4463361#M37134
Regards,