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Hi,
I am implementing straightforward viewer using OpenGL and ObjectARX and I have encountered problem with drawing images. I have overriden AcGiGeometry draw method in my vectorizer which boils down to:
Adesk::Boolean DwgVectorizer::draw(AcGiDrawable* draw) const { ... if (!draw->worldDraw(m_pWorldDraw)) { draw->viewportDraw(m_pViewportDraw); } ... return Adesk::kTrue; }
Neither worldDraw nor viewportDraw does not call AcGiGeometry::image method (of world and viewport) for AcDbRasterImage object which contains simple .bmp image. Am I doing it totally wrong or just missing something?
Could someone help me?
Hi,
Sorry for the delay.
I haven't tried this, but can you please try overriding the AcGiViewportGeometry::rasterImageDc method ?
Regards,
Balaji