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AcGiDrawable worldDraw / viewportDraw does not call AcGiGeometry::image

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Message 1 of 2
w.marchewczyk
866 Views, 1 Reply

AcGiDrawable worldDraw / viewportDraw does not call AcGiGeometry::image

Hi,
I am implementing straightforward viewer using OpenGL and ObjectARX and I have encountered problem with drawing images. I have overriden AcGiGeometry draw method in my vectorizer which boils down to: 

Adesk::Boolean DwgVectorizer::draw(AcGiDrawable* draw) const
{
	...
	if (!draw->worldDraw(m_pWorldDraw))
	{
		draw->viewportDraw(m_pViewportDraw);
	}
	...
	return Adesk::kTrue;
}

 Neither worldDraw nor viewportDraw does not call AcGiGeometry::image method (of world and viewport) for AcDbRasterImage object which contains simple .bmp image. Am I doing it totally wrong or just missing something?

Could someone help me?

Regards
1 REPLY 1
Message 2 of 2
Balaji_Ram
in reply to: w.marchewczyk

Hi,

 

Sorry for the delay.

 

I haven't tried this, but can you please try overriding the AcGiViewportGeometry::rasterImageDc method ?

 

Regards,

Balaji

 



Balaji
Developer Technical Services
Autodesk Developer Network

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