New features include:
• Point cloud support
• Python scripting
• ActiveShade rendering enhancements
• Accelerated viewport performance
• ShaderFX
• Enhanced scene management
• Placement tools
• Quad chamfer
• Everyday workflow improvements
To find out more about the 3ds Max 2015 release, please visit:
http://area.autodesk.com/3dsmax2015
That ShaderFX looks quite cool. I have not been able to get much information on it. I have some questions. I do not have much knowledge of OpenGL so my question there is vague. The rest of the questions are DirectX related.
Does it take the node layout and properties and generate HLSL script files?
Does it support both DirectX and OpenGL?
Does it support DirectX 11?
Does it output the following shaders?
DirectX handles custom structures being passed between the shaders, how does ShaderFX deal with this?
Different engines support different shader features, are there as set of properties that are turned on and off to limit what is available?
Any other information would be welcome.