Sorry for the cryptic title. I don't know if .NET or ObjectARX group is more appropriate, but I'm trying here first.
Is there some way to have my ObjectARX dll use DirectX even though DirectX seems to have managed code in its DllMain? The managed code in DirectX causes the (MDA) error: LoaderLock was detected.
Is there some way of getting around this, other than rewriting the app to not use the DirectX classes? I've already moved the drawing over to ObjectARX. Do I have to replace all the DX classes too?
Thanks,
Greg