I have object with overruled WorldDraw.
In this method I draw some information about object.
Next I change some properties of this object and have to refresh information.
If I call editor.Regen() it works but performance is not good.
Editor.UpdateScreen() is not enouht.
Can I update overruled only for one object not for all scheme?
Thanks,
Pavel
Take a look at this thread:
this one is might be useful for you
~'J'~
Works as:
publicstaticvoid RefreshObject(Entityobj)
{
if(!obj.Visible)
return;
if(!obj.IsWriteEnabled)
obj.UpgradeOpen();
obj.Visible = false;
obj.Visible = true;
}