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Valued Contributor
ProfWolfMan
Posts: 86
Registered: ‎04-21-2010
Message 1 of 3 (459 Views)
Accepted Solution

Non-Uniformly scaled block

459 Views, 2 Replies
06-15-2011 01:04 AM

Hi all,


In one of my application i do exploding some blocks.

Now i got some non-uniformly scaled blocks from user.

 

Inside the block there is no 3dsolid or unexplodable objects.
Always it has different scale on Z scale only.(for example x=0.5,y=0.5,z=1.0)


Is there is any method to explode this block?

Otherwise to reset the z scale factor?


Please share.


Thanks & Regards,
G

Cant you just set the scale factors to be the same as x or y?

 

bref.ScaleFactors = new Scale3d(bref.ScaleFactors.X,bref.ScaleFactors.X,bref.ScaleFactors.X);

 

Active Contributor
jamierobertson1
Posts: 39
Registered: ‎04-11-2004
Message 2 of 3 (454 Views)

Re: Non-Uniformly scaled block

06-15-2011 01:45 AM in reply to: ProfWolfMan

Cant you just set the scale factors to be the same as x or y?

 

bref.ScaleFactors = new Scale3d(bref.ScaleFactors.X,bref.ScaleFactors.X,bref.ScaleFactors.X);

 

Mentor
MarkPendergraft
Posts: 385
Registered: ‎06-27-2005
Message 3 of 3 (428 Views)

Re: Non-Uniformly scaled block

06-15-2011 11:48 AM in reply to: ProfWolfMan

Do you have elevated lines/text/etc inside the block?  Is the block at a different elevation then the linework inside it?  What are you planning on doing with the block?

 

If the z scale doesn't factor in, then yeah just leave it at 1 or do what the previous poster said and change it to match the x or y component.

 

-Mark

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