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Valued Contributor
base2
Posts: 80
Registered: ‎04-20-2005
Message 1 of 3 (146 Views)

Material Object (render) with c#

146 Views, 2 Replies
12-18-2006 10:49 AM
Hi guys..
I'm going to build with code a material..in c#.

I have a serious problem with the diffuse assignment...
MaterialMap constructor assigned with "New" don't run correctly...IMHO.

please take a look at the material3.jpg !
Here the constructor MaterialMap with the parameters "source = 1" (file) perform the constructor...and the result is source = "scene" (0)

So i'm not able to use a texture for the Diffuse material's component :smileysad: :smileysad:

What can I do ?

is there a my wrong ? where is it ? I ' can't see it!
what
Valued Contributor
base2
Posts: 80
Registered: ‎04-20-2005
Message 2 of 3 (146 Views)

Re: Material Object (render) with c#

12-18-2006 10:51 AM in reply to: base2
please take a look here! this is my debug window
New Member
jstergar
Posts: 2
Registered: ‎08-30-2007
Message 3 of 3 (146 Views)

Re: Material Object (render) with c#

08-30-2007 10:43 PM in reply to: base2
This is kindof late, however, somebody searching for the answer in the future could make use of this:

Don't use MaterialTexture, use:

GraphicsInterface.ImageFileTexture

if the diffuse source is from an image file. You would use the MarbleTexture class for marble, and WoodTexture class for wood.
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