I am trying to get either location, insertionpoint, or center of an entity that is inside of a block. I'm getting subentity using the Editor.GetNestedEntity. I create a FullSubEntityPath for highlighting, that works well, and I have looked at using GetSubEntityGeometricExtents using that same subentitypath, but not having any luck, I can't seem to find any documentation on using that method.
Am I missing some very simple approach? I know I can get the location of the owner, then calculate the location of the entity based off of that, but I'm looking for an easy way now, if that don't work out, I can do the lengthy approach.
Well, I didn't find the easy answer but the other alternative is to use the .TransformBy for the points, pretty easy too. If anyone cares to know more, here's what i do in my case:
1. Select SubEntity
2. Get the block its in by using the .GetContainers on the PromptForNexstedEntity. (You'd have to iterate through all the blocks)
3. Do transformBy on the SubEntity insertionpoint/location/position with BlockTransform of its parent block.