I get the following linker errors when I tried adding the FBXSDK to my project. I dont understand how to get the linker errors to go away. Is the defaultlib warning causing the linker errors? What do I need to change in my project settings? please help!!!
1>------ Build started: Project: GeoTIFF_to_FBX, Configuration: Debug Win32 ------
1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>FBX_Export.obj : error LNK2019: unresolved external symbol "public: static class MyFbxObject * __cdecl MyFbxObject::Create(class fbxsdk_2013_3::FbxObject *,char const *)" (?Create@MyFbxObject@@SAPAV1@PAVFbxObject@fbxsdk_201
1>FBX_Export.obj : error LNK2019: unresolved external symbol "public: class fbxsdk_2013_3::FbxProperty __thiscall MyKFbxMesh::GetProperty(int)" (?GetProperty@MyKFbxMesh@@QAE?AVFbxProperty@fbxsdk
1>FBX_Export.obj : error LNK2019: unresolved external symbol "public: static class MyKFbxMesh * __cdecl MyKFbxMesh::Create(class fbxsdk_2013_3::FbxObject *,char const *)" (?Create@MyKFbxMesh@@SAPAV1@PAVFbxObject@fbxsdk_20
1>Build log was saved at "file://c:\IndustryGames\Tools\GeoTIFF_to_FBX\GeoT
1>GeoTIFF_to_FBX - 4 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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