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Animated construction

8 REPLIES 8
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Message 1 of 9
Logos_Atum
14886 Views, 8 Replies

Animated construction

Hello there,

 

is it possible to do an animated construction sequence based

on Inventor data in Navisworks simulate? Ehat will I need to

do so?

 

I would need to render the animation in stereoscopic 3D too...

 

Which workflow am I to use?

 

 

 

Kind regards

 

 

Daniel

Dogs aren´t flammable.
8 REPLIES 8
Message 2 of 9

You will find very detailed information on this excellent blog article and the video that is linked:

http://blogs.rand.com/manufacturing/2012/05/product-design-suite-large-assembly-review-with-naviswor...

 



Holger Klöcker
Message 3 of 9

Thank you for the link!

 

 

Another question - can I render 3D output in Navisworks or export the animation to Max?

I thought about making use of a render farm for big time animations...

 

Kind regards

 

Daniel

 

Dogs aren´t flammable.
Message 4 of 9
DarrenP
in reply to: Logos_Atum

not out of the box

i found this video on youtube

http://www.youtube.com/watch?v=9_pn63MmNGg

he wrote 2 scripts 1 for Navisworks and 1 for 3ds max

but they didn't post them

DarrenP
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Message 5 of 9
Logos_Atum
in reply to: DarrenP

Hello Darren,

 

sometimes it seems to be enough to know what you should be looking for.

I think this will help quite a lot. I will have to check if Navisworks Simulate

features all the options. We don´t have Revit available.

 

I think there is a file format that will feature everything I´m looking for. I just

started to.

 

 

Thanks!

 

 

Daniel

Dogs aren´t flammable.
Message 6 of 9
Logos_Atum
in reply to: Logos_Atum

Hello there,

 

 

there has been an Autodesk University class in 2011 that featured the scripts necessary.

I´m currently waiting for the reply of the teacher... I´ve attached the class overview- per-

haps this will be helpful to others doing a search on the same topic... .

 

If it helps me to get this solved, I will update this post.

 

 

Kind regards

 

 

Daniel

 

 

Dogs aren´t flammable.
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Message 7 of 9
Logos_Atum
in reply to: Logos_Atum

Even more...

 

 

because importing to MAX would give me access to GPU rendering and I planned to assemble a new

workstation it´s important to get to know if I will be able to make use of CUDA or OpenCL in the future.

 

If not i will invest in more CPU cores instead, so it´s vial to get to know if there´s a way, as well if it´s plan-

ned to implement CUDA or OpenCL renderers in Navisworks....

 

 

 

Therefore the matter is quite urgent

Dogs aren´t flammable.
Message 8 of 9
dgorsman
in reply to: Logos_Atum

As an end-user, you will likely never know future development plans - thats just how it is with a publicly traded company making non-opensource software.  Just as a very rough guess based on my experience, I would say multi-core/GPU rendering in Navisworks is well down the priority list.  Especially considering other higher quality options such as 3DS MAX and Maya which are "ready to go" right now.

 

Even if you go through 3DS MAX, you will likely find that CPU-based rendering will be more cost effective than GPU rendering.

----------------------------------
If you are going to fly by the seat of your pants, expect friction burns.
"I don't know" is the beginning of knowledge, not the end.


Message 9 of 9
Logos_Atum
in reply to: Logos_Atum

Hello dgorsman,

 

yes probably you´re right. In that case it´s important to improve the interoperability between the packages I guess.

GPU based rendering will become more powerful and it outranks CPU rendering in almost every case already. I´ve

checked many sites for benchmarks and thought it to be a major time saver. When building a new rig this might be

tipping the scales to a faster GPU not more CPU cores.

 

Hopefully there will be an annoouncement wheter one of the two is a dead end, would ease my mind a lot i think.

 

Thanks for the input.

 

Kind regards

 

Daniel

 

 

 

Dogs aren´t flammable.

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