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People have been snapping nurbs to poly reference models for a long time. Retopo has always kind of been a workflow, It was just more nurbs patch/curve oriented, meaning you would build your patches of nurbs surfaces by snapping curves to poly refernce models.
For example, Draco from Dragon Heart was scanned in multiple pieces and retopo’d into nurbs.
Now, we’re just spoiled 🙂 Subdivs changed everything, although nurbs have their place in the world.
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